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UI/UX

UI_Login.png

MITOS

Login Screen

Internship work for the SAGA Lab for a web app called "MITOS." I created the prototype and UI art for this. The goal was to make this web app kid-friendly. I kept in mind that the colors should be colorful, but desaturated. The desaturation makes it easier on the kids' eyes. This makes it fun, but no overwhelming.

Final_UI_Layout.png

MITOS

In-Game Play

Internship work for the SAGA Lab for a web app called "MITOS." I created the prototype and UI art for this. The goal was to make this web app kid-friendly. I kept in mind that the colors should be colorful, but desaturated. The desaturation makes it easier on the kids' eyes. This makes it fun, but no overwhelming.

glossary UI setup meow.png

JapanLab

Character Profile Unlock

Internship work for JapanLab for a video game "The Warrior's Heir." I did historical research on the Kamakura era and the Bafuku system in Japan. I was the Lead UI/UX, creating all of the prototypes, and UI art and ensuring the prototypes were properly implemented with the programmer. My goal was to keep the game user-friendly while at the same time, being sensitive to cultural references in that time period.

wireframe courtscene4.png

JapanLab

Court Scene

Internship work for JapanLab for a video game "The Warrior's Heir." I did historical research on the Kamakura era and the Bafuku system in Japan. I was the Lead UI/UX, creating all of the prototypes, and UI art and ensuring the prototypes were properly implemented with the programmer. My goal was to keep the game user-friendly while at the same time, being sensitive to cultural references in that time period.

Fululu

3D Bullet Hell Video Game

I created wireframes, user flows, and UI art to create this video game. I had to use my 2D art skills that blends with the 3D art aesthetics. I also had to consider several factors such as the player will be focusing on their gameplay a lot which makes it harder for them to notice the UI. That is why I created visual effects to help aid the 2D UI art.

aWZMBR.gif

FitFusion

Mobile App Prototype and Process

I created a prototype for a mobile app for my AET OnRamps job. This project is meant to be shown to future high school instructors in training. What is included in the slideshow is the research, process,  style tile, wireframes, and final screens. I did all of the process by myself while pretending to be three students to show that this project was meant to be a high school group project.

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